Check out all of the posts for our Children’s Television Theme Week here.
There is one thing that, for me, gives ‘Adventure Time’ a bit of an edge over ‘Regular Show’, and it’s been compounded after sitting through a two-hour back-to-back marathon of both shows over the weekend. It boils down to this: while both cartoons are awesome, ‘Regular Show’ is pretty much a bro-zone while ‘Adventure Time’ has a bit more room for the ladies.
LSP’s character design can barely be called feminine in the ways that we as a society code things feminine. This is especially true if you compare her to other female characters on ‘Adventure Time’ such as Flame Princess and Princess Bubblegum. Her gender markers are the fact that her name is Lumpy Space Princess, the fact that she is pink, and that her speech takes on the patterns and vernacular of a valley girl although her actual voice is low and not immediately parse-able as feminine. The other main gender marker of LSP is the fact that she is into traditionally feminine things such as shopping and make up.
‘Adventure Time’ is a Cartoon Network animated series that combines surrealistic comedy, fantasy and science-fiction. Based on a 2008 short by Pendleton Ward that went viral, it parodies the tropes, archetypes and cliches of fairy tales, video games and childhood action figure battles. The basic premise is about Finn, the last remaining human, and his best friend/adoptive brother Jake (a shape-shifting dog), going on your typical slay-the-monster-save-the-princess adventures. Now in its fourth season, it’s an enormous hit with all genders and age groups and shows no signs of slowing down. And let me tell you, as a feminist, why I am absolutely celebrating this show.
Title Screen for Adventure Time Warning: Spoilers up to the end of Season 3 Adventure Time is a Cartoon Network animated series that combines surrealistic comedy, fantasy and science-fiction. Based on a 2008 short by Pendleton Ward that went viral, it parodies the tropes, archetypes and cliches of fairy tales, video games and childhood action […]